Projectile Motion Theory
Projectile motion is the motion of an object thrown or projected into the air, subject only to the acceleration due to gravity. The object is called a projectile, and its path is called its trajectory.
Key Equations
The motion can be analyzed by separating it into horizontal and vertical components:
Horizontal position: x ( t ) = v 0 cos ( θ ) ⋅ t x(t) = v_0 \cos(\theta) \cdot t x ( t ) = v 0 cos ( θ ) ⋅ t
Vertical position: y ( t ) = h 0 + v 0 sin ( θ ) ⋅ t − 1 2 g t 2 y(t) = h_0 + v_0 \sin(\theta) \cdot t - \frac{1}{2}gt^2 y ( t ) = h 0 + v 0 sin ( θ ) ⋅ t − 2 1 g t 2
Trajectory equation: y = h 0 + x t a n ( θ ) − g x 2 2 v 0 2 cos 2 ( θ ) y = h_0 + xtan(\theta) - \frac{gx^2}{2v_0^2\cos^2(\theta)} y = h 0 + x t an ( θ ) − 2 v 0 2 c o s 2 ( θ ) g x 2
Important Parameters
Time of Flight: The total time the projectile remains in the air. Found by solving y ( t ) = 0 y(t) = 0 y ( t ) = 0 :
t f l i g h t = v 0 sin ( θ ) + v 0 2 sin 2 ( θ ) + 2 g h 0 g t_{flight} = \frac{v_0\sin(\theta) + \sqrt{v_0^2\sin^2(\theta) + 2gh_0}}{g} t f l i g h t = g v 0 s i n ( θ ) + v 0 2 s i n 2 ( θ ) + 2 g h 0
Maximum Height: The highest point reached by the projectile. Occurs when vertical velocity equals zero:
h m a x = h 0 + v 0 2 sin 2 ( θ ) 2 g h_{max} = h_0 + \frac{v_0^2\sin^2(\theta)}{2g} h ma x = h 0 + 2 g v 0 2 s i n 2 ( θ )
Horizontal Range: The horizontal distance traveled:
R = v 0 cos ( θ ) ⋅ t f l i g h t R = v_0\cos(\theta) \cdot t_{flight} R = v 0 cos ( θ ) ⋅ t f l i g h t
Assumptions
Air resistance is neglected
Gravitational acceleration is constant (g = 9.81 g = 9.81 g = 9.81 m/s²)
The Earth's curvature is negligible for the distances involved
The projectile is treated as a point mass
Applications
Understanding projectile motion is crucial in many fields:
Sports: Basketball shots, golf drives, soccer kicks
Military: Artillery and ballistics calculations
Engineering: Water fountain design, fireworks displays
Physics Education: Demonstrating kinematic principles